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Event team application - Yungwoman
Yungwoman Player
3 posts
3 topics
4 days ago

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Preferred Name: Kalyn

IGN (In-Game Name): Yungwoman

Age (Optional): 20

Discord User: Glowybug_

Experience Related Questions:

Why are you applying for the Event Team?: I'm interested in the Event Team because I really enjoy building fun, interactive experiences that bring players together and build a sense of community. Events are maybe the best way of doing this sort of community-building, inspiring storytelling, and making those special moments on the server. I want to be part of the team that creates those moments, whether it's a serious roleplay experience, a seasonal theme festival, or something that tests the boundaries and does something different from what we normally do. I like collaborating, being innovative, and creating something from concepts that players will be talking about long afterwards.

What creative skills would you be bringing to the Event Team?: I provide a mix of story-telling, setting, and character-building skills that bring events to life and capture. I am great at creating rich descriptions, building events with emotional resonance or surprises, and thinking outside the box to surprise players. I am also proficient at creating dynamic roleplay timelines, incorporating choices into the result, and building tension through pacing and atmosphere. Whether it's a frenetic crisis or a brooding enigma, I can craft moments that stay.

Do you have any other prior experience on other Minecraft Servers?: N/A

Scenario Questions:

You are hosting a large Event and a group of players becomes disruptive and is not following the rules. How do you handle the situation?: First, I'd remain calm and not attempt to blow the matter out of context. I'd issue a stern and direct warning to the offending players, bringing them to reference the event rules and how other people's experience should be honored. If the players continue to be obstreperous, I would ask staff to ban or mute the offending players on a temporary basis, as the server protocol directs, to permit the event to run normally. After the event.

How would you encourage player participation in Events?: I’d focus on making events feel personal, rewarding, and worth showing up for. This means teasing events in advance with in-character rumors or eye-catching announcements, offering small incentives (like rare items, custom titles, or lore impact), and making sure every role, big or small, feels meaningful. I’d also involve players in the build-up, maybe through community votes, small tasks leading into the main event, or letting them play key characters in the story. People are more likely to join when they feel included, intrigued, and like their presence actually matters.

Availability & Commitment Questions: I’m available any week day in the afternoon.

How much time can you dedicate per week to Event planning and hosting?: I can dedicate any time from 3pm-1am

Do you have any commitments (i.e. school, work, etc.) that might affect your availability?: Work from 7Am-3pm 

Please provide 2-3 Event ideas that you have and 1 Step-by-Step of an Event’s layout (Example below):

Event Idea #1: "Whispers in the Fog"

Type: Mystery / Roleplay / Horror

Summary:

A thick, otherworldly fog rolls into town, and along with it is a flurry of strange behaviors, lost time, and whispers of an ancient secret hidden deep beneath the forest floor. As players seek to unravel as reality begins to distort in the town, they'll discover terrifying clues and come upon ghostly apparitions whispering fragments of a curse. The fog itself is alive, and it's always watching.

 

Goals

 

Players run around town on mystical clues somewhere in town

 

Roleplay out "possessed" or "fog-touched" character interactions

 

Collaborate to reclaim the full history of an historic betrayal

 

Decide among several endings based on what they find out and who they can trust

 

Event Idea #2: "Blackout Bash"

Type: Social / Emergency Chaos / Puzzle

Summary:

The town is having a wonderful social event—a holiday fair, market, or music festival. Just as it reaches its height, the city is hit with a total blackout. Streetlights don't function. Comms are out. Even emergency backup power fails. People panic. Some NPCs vanish in the darkness. The players must cooperate to restore order, find out what caused the blackout, and deal with the aftermath of whatever was unleashed in the process.

 

Goals:

 

Create a false sense of security through a comedic event

 

Create a dramatic stage power outage halfway through with sudden visual effects (darkness, flashing lights, creepy noises)

 

Players break into groups: one fixing power, another patching up the injured man, a third tracking down source of fault

 

Reveal an ulterior villain or saboteur halfway through for dramatic finale

 

Event Idea #3: "The General Store Siege"

Type: Crime / Survival / Morality-Based RP

Setting: East Falls General Store—a local gathering place where residents stop by for essentials, rumor-mongering, and socializing

 

Step-by-Step Event Layout

1. The Setup – A Busy Afternoon in Town:

The small general store is unusually hectic: a storm warning has been declared, and residents are rushing to stock up.

 

Shelves are bare, players are chatting in the checkout line, and an elderly character complains they haven't seen a delivery truck in days.

 

One person is near the checkout… watching.

 

2. The Turn – The Lock-In:

The store doors suddenly shut and are padlocked from the outside.

 

A booming voice resounds from a portable speaker tossed inside:

 

"Nobody leaves until someone tells the truth."

 

Players inside are trapped. Outside, a few players are trying to figure out what is going on.

 

3. The Accusation:

The voice on the speakerphone (played by staff) accuses someone inside of stealing valuable community resources—specifically, medicine meant sick people

 

The speaker demands that the thief step forward and admit it or everyone stays trapped overnight.

 

Panic ensues—trust deteriorates quickly.

 

4. Player Agency – The Investigation:

Players within can search the shop, interact with others, interrogate one another.

 

Tension increases:

 

A back door could be booby-trapped

 

Power could cut out

 

An injured player starts to require assistance

 

One player might have the stolen medicine in their inventory secretly, OR know who stole it and be afraid to say.

 

5. The Twist – The Real Villain Isn't in the Room:

At last, it's revealed:

 

The voice of the speaker is pre-recorded

 

The one who closed the doors has left

 

This was a setup to bring about fear and test each other's loyalty

 

The stolen medicine was placed elsewhere days ago, never having been placed inside the store to begin with.

 

6. The battle is over (Branching Outcomes):

If players turn on each other too soon: Town relationships are damaged, NPCs chatter, and new tension events trigger.

 

If the players collaborate: They find clues, unlock the doors, and make the event a town-bonding experience.

 

If the true thief is uncovered: The town has to determine how to respond—punishment, exile, forgiveness?

 

Why This Event Works:

It uses psychological tension without combat.

 

It is suitable for a town with no official infrastructure—just people, survival, and trust.

 

It makes ever-present drama between characters depending on how they handled pressure.

 

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Last edited: 4 days ago