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Echoes: 1984 Rules
Click on the tabs to the left to see the different sections of the rules.‎

Note: Members of the Echoes: 1984 community, whether through participation on the Minecraft server, or Discord, or any other platform, must abide by the following ruleset. Failure to do so will result in punishment depending on the rule broken.
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‘Code of Conduct’
Last Edited: 07/01/25


Note: Members of the Echoes: 1984 community, whether through participation on the Minecraft server, or Discord, or any other platform, must abide by the following ruleset. Failure to do so will result in punishment depending on the rule broken.


1. Community Respect

1.1 All members must treat each other with respect, both on the server and in any third-party communications such as Discord or direct messages. Oppressive behavior, including but not limited to racism, sexism, homophobia, xenophobia, antisemitism, ableism, and harassment, is strictly prohibited.

1.2 Discussions involving inappropriate, offensive, or extremist topics, whether in-character or out-of-character, are not allowed. This includes but is not limited to sexual content, hate speech, or extremist ideologies.

1.3 Members must avoid engaging in oppressive or extremist behaviors in-character that may reflect poorly on their out-of-character intentions.

1.4 Members must not share or disclose another member’s personal information under any circumstances, including doxxing or any similar behavior.


2. Staff Authority

2.1 Decisions made by staff members are final and must be respected.

2.2 Members are not allowed to avoid confrontation or disciplinary actions from staff by logging off or using other avoidance tactics.

2.3 Attempting to get different responses by approaching multiple staff members for the same issue is not allowed. If you believe a staff member has acted unfairly, contact a senior staff member (Admin+) for review.

2.4 Lying to staff members or other members through out-of-character means, including submitting false reports, is strictly prohibited.


3. Community Integrity

3.1 Do not exploit loopholes in the community rules. Intentionally bypassing rules is not allowed.

3.2 Spamming in any chat channels, whether through repeated messages or flooding with characters/numbers, is prohibited.

3.3 All server communications must be conducted in English to ensure clarity for all members and staff.


4. Advertising and External Platforms

4.1 Advertising other servers or communities within Echoes: 1984 or its related platforms is forbidden.

4.2 Members must report any incidents of harassment or threats involving third-party platforms to both the platform in question and the Echoes Team.


5. Reporting and Accountability

5.1 All members are required to report rule-breaking behavior. Failing to do so may result in consequences for the player who neglects to report, regardless of their involvement.

5.2 Players should report incidents through the designated channels and provide as much detail as possible to assist with the investigation.

5.3 Reports will be handled confidentially, and retaliation against those who report violations is strictly prohibited.


6. Ban Appeals

6.1 Members wishing to appeal bans must follow the official appeal process. Appeals submitted outside the designated process (e.g., via direct messages) will not be considered unless the player is unable to access the forums.

6.2 Staff members are not obligated to provide evidence of a ban publicly. If you believe a decision is incorrect, submit a staff report for review by senior staff (Admin+).


7. Social Media and Server-Related Platforms

7.1 All rules outlined in this Code of Conduct apply to Echoes: 1984’s social media and associated platforms. Violations may result in in-game penalties or blacklisting from the platforms.

7.2 Media uploaded to Echoes-related platforms must be appropriate and free from NSFW (Not Safe For Work) content, offensive material, or gore.

7.3 All messages posted on server-related platforms must adhere to these rules and respect both in-character and out-of-character boundaries.

Server Rules
Last Edited: 07/01/25


Note: Members of the Echoes: 1984 community, whether through participation on the Minecraft server, or Discord, or any other platform, must abide by the following ruleset. Failure to do so will result in punishment depending on the rule broken.


1. General Behavior and Punishments

1.1 Do not bypass or evade punishments or bans by using alternate accounts or VPNs.

1.2 Alternate accounts should not be used to gain advantages in gameplay (e.g. you cannot roleplay with yourself to acquire information your character wouldn’t otherwise know).

1.3 Any bans may be appealed through the official appealing system unless unappealable.

1.4 Unappealable bans are final and cannot be contested.


2. Roleplay Expectations

2.1 Failing to roleplay realistically, also known as “FailRP,” is strictly prohibited.

2.2 Avoid “powergaming,” where you force actions upon others that cannot be reasonably countered.

2.3 Do not engage in “godmodding,” which involves controlling other characters' actions or making your character invincible.


3. Modifications and Exploits

3.1 Using clients, mods, exploits, or hacks to gain an unfair advantage is not allowed.

3.2 Third-party tools (e.g., mods) that boost attributes or prevent you from being marked as “AFK” are forbidden.

3.3 Any modification or resource pack used is done so at your own risk.

3.4 Any changes or mods should comply with the server’s rules and not provide unfair advantages.


4. In-Game Conduct and Property

4.1 Selling in-game items through out-of-character means is prohibited.

4.2 Your character's skin should be appropriate and comply with the server's Player Conduct rules.

4.3 Copying another player’s skin is not allowed. Minor details (e.g., similar outfits or colors) are acceptable, but the majority of the skin must not be copied.  

4.4 All commands must be used strictly for their intended in-game purposes. 

4.5 You cannot use OOC (out-of-character) commands for roleplaying purposes or use IC (in-character) commands for OOC matters.


5. Property and Buildings

5.1 All properties, including houses, apartments, and RVs, must remain realistic and appropriate for the server’s roleplay.

5.2 Properties should not include content that violates the Player Conduct rules.

5.3 You are not allowed to have shops, CCTV, or security equipment in your property.

5.4 Administrators may only disown a property if the owner has been inactive for 30 days.  

5.5 You cannot block property signs to prevent others from purchasing properties.

5.6 Players cannot own more than one property across all accounts (including alternate accounts).

5.7 Chests cannot be hidden in unreachable areas (e.g. inside walls or floors).


6. Communication and Roleplay Actions

6.1 Purposely stalling roleplay situations is punishable. If roleplay needs to be paused for an OOC (out-of-character) matter, only staff members can pause the roleplay.

6.2 Players may only hear past walls if someone on the other side is shouting.


7. Bug Reporting and Discord Ownership

7.1 If you encounter a bug or glitch, it’s your responsibility to report it through the Bug Reports forum, or via a ticket on Discord. Exploiting bugs can result in severe consequences.

7.2 Any & all Discords relating to Echoes: 1984 are to come under ownership of the Echoes: 1984 Management Team.

Character Rules
Last Edited: 07/01/25


Note: Members of the Echoes: 1984 community, whether through participation on the Minecraft server, or Discord, or any other platform, must abide by the following ruleset. Failure to do so will result in punishment depending on the rule broken.


1. Character Creation and Appearance

1.1 Characters must be human with basic features: two eyes, one nose, one mouth, two ears, and no extra limbs (unless approved).

1.2 Characters must be between 4'0" (122 cm) and 6'5" (195 cm) tall (unless approved).

1.3 Characters must have a realistic skin tone that matches human races.

1.4 Characters must come from a real country, not a made-up one, and cannot be from another planet.

1.5 If your character has unusual features (non-typical/human traits), it will be treated as a costume or cosplay during roleplay.

1.6 Descriptions must be at least 16 characters long.

1.7 You cannot use emojis or symbols in character descriptions.


2. Naming Rules

2.1 Your character must have a first and last name (e.g., John Appleseed). Nicknames or partial names are not allowed.

2.2 Your character’s name should not be the same as a world-wide famous person, or fictional character. Common names are acceptable but you cannot impersonate the person or character you share a name with.

2.3 The character's name must be appropriate and follow the server’s code of conduct.

2.4 Characters can only belong to two families, and the full family name must be used in their RP name.

2.5 Players must strive to keep in touch with the server's lore, and research commonly used names/people from the time (American 80s).


3. Age Rules

3.1 Your character’s in-game age must match their roleplay age.

3.2 The legal age of adulthood on the server is 18, based on American laws.

3.3 Characters under the age of 21 cannot have relationships with someone more than 3 years older than them.

3.4 The server uses the age of consent as 18, regardless of real-world laws.

3.5 Characters under the age of 20 cannot adopt children or have their own children.


4. Character Purpose and Development

4.1 Don’t create “throwaway” characters, which are characters made without a real purpose or plans for roleplay.

4.2 Every character must have a unique skin. You cannot reuse a skin from another character.

4.3 Depending on your character’s age and role, different rules apply to how many times you can roll in combat or for initiative. Make sure to check the guidelines for your character.  

‘Roleplay Rules
Last Edited: 07/01/25


Note: Members of the Echoes: 1984 community, whether through participation on the Minecraft server, or Discord, or any other platform, must abide by the following ruleset. Failure to do so will result in punishment depending on the rule broken.


1. Metagaming & Communication

1.1 Do not metagame. This is the act of using out-of-character information to your in-character advantage, regardless of your character not knowing said details. Questions such as “Can you meet me at spawn?” are not deemed as metagaming.

1.2 You cannot use In-Character items to communicate Out-Of-Character. This includes signs, the radio, or a book and quill.

1.3 Do not use emoticons in-character.

1.4 If your character is recording something, video or audio, the camera must remain out at all times. You must do an action that starts the recording and take screenshots throughout the duration of the recording.

1.5 All screenshots and recordings are deemed Out-Of-Character, for lore reasons, unless deemed otherwise by a staff member.


2. Roleplay Content & Behavior

2.1 You cannot perform erotic roleplay. Actions that are NSFW or describe inherently erotic actions are against the rules and can result in severe punishment.

2.2 Erotic roleplay includes “erotic literature,” meaning you cannot enter anything that details something NSFW on signs, books or any type interface.

2.3 Do not reference/mention/act on any sensitive content through your character; this includes necrophilia, pedophilia, bestiality, cannibalism, sexual assault/domestic violence/harassment/, or extensive gore (heavily detailed violence that is discomforting).

2.4 In relation to sensitive content, do not detail any roleplay related to overdosing, suicide, or self-harm.

2.5 When roleplaying any kind of disorder or handicap, players must do so appropriately. Anything deemed inappropriate or offensive will result in punishment.


3. Avoiding Roleplay & FailRP

3.1 You may not avoid roleplay interactions, commonly referred to as AvoidRP on the server (also FailRP). Logging off to avoid an arrest, or refusing to log on if another person has permissions on your character, or using a different character to avoid permissions are all examples of avoiding roleplay.

3.2 If someone gains major permissions on your character, you must stay online for at least one OOC hour. The only exception to this is consented kill permissions, in which the person consenting can decide the length of the permissions.

3.3 Arrests, detaining, and manhunt are all examples of interactions you cannot log off during.

3.4 You cannot use your own rule-breaking as a reason to void a situation you are involved in.


4. FearRP & Roleplay Realism

4.1 You must roleplay realistically to the potential consequences or interactions your characters will have. This is commonly referred to as FearRP on the server (also FailRP). Your character must be fearful of certain detrimental outcomes in situations.

4.2 Examples of FearRP you may see related to crime are being fearful of weapons (including police officers’ tasers, jail time), roleplaying realistically in the face of several gang members (armed or not armed), and obeying the Sheriff's Department when they give directions, and behaving in government buildings.

4.3 FearRP is a loose concept and may not apply to all roleplay situations, meaning it is generally dependent on the people roleplaying to do so realistically. Staff members are free to make any decisions related to FearRP as long as they are compliant with the rules above and are realistic.


5. Voiding & Fading to Black (F2B)

5.1 Voiding can only be done if a rule is broken. Staff members have the ability to void a situation regardless of a majority vote.

5.2 In reference to a majority vote, if the majority of a group votes to void a situation for a valid reason such as an instance of staff-confirmed rule breaking or other OOC reasons, then the situation is voided.

5.3 Regardless of if an action or situation is voided, it may still be eligible for punishment (either OOC or IC).

5.4 You may fade to black (F2B) certain actions.

 

Permissions
Last Edited: 27/01/25


Note: Members of the Echoes: 1984 community, whether through participation on the Minecraft server, or Discord, or any other platform, must abide by the following ruleset. Failure to do so will result in punishment depending on the rule broken.


1. General Rules

1.1 You must have a valid in-character motive to act on permission.

  • Purely disliking a character for how they look, speak or present themselves is not motive.

  • A character interacting with you, or someone you know, is not motive to grab or otherwise assault their character.

  • Over use of permissions may call into question your motive, which may be challenged by a moderator. If it is found that you lack motive, or otherwise justify the motive through OOC means (e.g, “We are a gang, we’re supposed to”) then it may be voided.

 

1.2 You must use self-preservation. This means that your character must try to keep surviving, not baiting arrests or attacks.

 

1.3 If someone has proof of you doing a crime, in the form of a recording of any type, or a picture, you may steal the object with the information and destroy it. You gain KOP on the individual if they threaten you with the information.

1.4 All actions must be visible by using /me. 

 

2. Permission Expiry

2.1 All perms expire after 1 week OOC.

 

2.2 Witnesses to a crime gain the lowest tier of permissions for 2 OOC hours on the person who has committed the crime.

 

2.3 If you fail to use a set of permissions, you can continue to use them until the timer is up.

 

3. Using Permissions

3.1 To use permissions, you must be able to identify them based on: tattoos, unique hair color, unique uniform or seeing their full face/most of their head.

 

3.2 If someone has permissions on your character, you must log on to that character for at least 1 OOC hour.

 

3.3 If the player does not log on, that day is not counted towards the timer.

 

4. Sharing Permissions

4.1 To share permissions, you must action a description of the person as well as what you would like done to them.

 

4.2 The person who had the permissions shared with them can only do what they were asked to do.

 

4.3 If you are not part of a gang, you can only pass permissions to 3 players maximum.

 

4.4 If part of a gang, you can pass permissions to the entire gang and associates of that gang.

 

4.5 Only the person who gained the permissions may pass them between players and gangs.

 

4.6 Perms must be passed ICly.

 

5. Escalation & Special Permissions

 

5.1 If someone attempts or acts on permissions, you may use the next escalation of perms on them.

 

5.2 Consented MP cannot be passed.



PERMISSIONS

KO/KNOCKOUT PERMS (KOP)

 

KO/Knockout Perms, or KOP for short, are the easiest and first tier of perms players may obtain when it comes to CombatRP/GangRP-related situations. With these perms, players may do the following:

 

The player acting out on KOP perms can only use Fists or Blunt Weapons against the opponent they have perms on

 

The player acting out on KOP is only allowed to knock the opponent they have perms on unconscious. 

 

The player with KOP perms is allowed to mug 5 dollars off the opponent they have perms on

 

How to Obtain KOP Perms

 

You overhear an Officer or citizen calling or requesting for backup: In the case where either an officer uses their radio to call for backup or a player uses a radio to call their friend for backup for a situation you are directly involved in, your character is allowed to act on KOP perms on the person requesting backup (You may NOT mug the communication device used. But you may break it to prevent them from requesting more backup)

 

An Officer makes an attempt to arrest you: If an officer is attempting to arrest your character, you are allowed to act on KOP perms on the officer to get out of the situation.

 

Someone scams you of any item/money: If a player scams you out of money or any items, you are allowed to act on KOP perms on the scammer and mug back your money or items back

 

An Officer pulls out their baton intending to use it: If an officer pulls out their baton intending to use it against you, you may act on KOP perms and mug the baton. 

 

Someone continues to disrespect or harass you: If someone disrespects or harasses you over and over again (examples include: calling your character names, insulting their appearance, disrespecting your character's family, touching you against your will multiple times, etc) you may act on KOP perms. They must insult or touch you at least twice.



An Officer fires their taser at you and hits you: If the officer successfully used their taser against you, you may act on KO perms on the officer (You may NOT mug the taser)

 

Someone attempts or successfully removes your mask: If someone attempts or does remove your mask revealing your identity to them/players in the area, you may act on KO perms on the offender.







BONE BREAKING PERMS (BP)

 

Bone Breaking Perms, or BP for short, is the second tier of perms that players can gain on others in CombatRP/GangRP-related situations. These perms allow you to do the following:

 

The player acting out on BP perms can only use Fists or Blunt Weapons against the opponent they have perms on

 

The player acting out on VP perms may use a rope to restrict their opponent's movement.

 

The player with BP perms is allowed to mug 10 dollars off the opponent they have perms on 

 

The player acting out on BP is allowed to knock out the opponent they have perms on AND break one bone alongside the KO.

 

How to Obtain BP Perms 

 

If someone uses KOP against you: If someone knocks you out, you may use BP on them and anyone else involved in the KOP. They MUST have landed at least one hit on you for you to use BP on them.

 

Someone threatens you with a weapon: If any weapon is used to threaten you, illegal or not, you are allowed to act on BP perms on the said offender and mug the weapon afterward. This does not include tasers.

 

Someone snitches to EFPD and it doesn’t go anywhere: You may use BP perms on the snitch, so long as you weren't brought in for questioning, detained, or arrested. If any of the last 3 things did happen to you as a result of someone snitching, you may escalate to the next set of perms.




An Officer attempts to, or successfully, use their baton against you: Whether the Officer’s hit lands or not, you may act out on BP perms on the Officer and mug perms on the baton. You can only mug the baton if YOU were the one it was targeted towards.

 

Someone attempts to break into your place of living but fails: If someone attempts to break into your place of living you may act out BP perms on all those attempting to break into the property. (Keep in mind, if the opponent(s) DO successfully break into your place of living, you may escalate to the next tier of perms)

 

VITAL PERMS (VP)

 

Vital Perms, or VP for short, are the third tier of perms that players can gain on others in CombatRP/GangRP-related situations. These perms allow you to do the following:

 

All weapon types may be used against the opponent you have perms on.

 

You may NOT allowed to mug any money off of them

 

You are allowed to kidnap and hold the opponent you have perms on hostage no matter which option you choose.

 

Rope or zip ties may be used to restrain the person you have VP on, however, they may also find a way to break the binds or otherwise escape if not properly done.

 

You are allowed to break into someone's home if you have VP on someone inside the house (you must have IC proof that the player you have perms on is inside the home before being able to break in).

 

You are allowed to knock out the opponent to make use of the perms, or kidnapping, easier.

 

Below are your options for how you may execute your VP. Remember that you may only choose one, and you cannot change your mind once you’ve begun. You must also remember that overtly gorey descriptions or actions are prohibited.

     - OPTION #1: With this, you or your gang have decided to do minimal yet permanent damage to your opponent. This can come in the form of blinding ONE eye, burning a part of their body, or breaking 2+ limbs.

 

   - OPTION #2: This option means you or your gang have decided to remove ONE of four limbs from the opponent, by which you require a sharp weapon capable of doing so. You may not ItemRP this weapon, nor can you attempt to use the environment.

 

   - OPTION #3: If you pick the third option, you may use a sharp weapon to stab the opponent in any non-lethal area. All locations containing organs or major arteries (throat, biceps, and inner thighs) are considered LETHAL. Everything else is fine.

 

  



How to Obtain VP Perms

 

Someone uses BP against you: If someone uses or attempts to use BP Perms on you, you may act on VP Perms on anyone involved. 

 

Someone snitches to EFPD and it leads to you being arrested: If you are being either detained, interrogated, or arrested you may act on VP perms on the player who snitched.

If someone sells the items that they stole/scammed you of: If someone sells the items that they stole from you or scammed you of, and you are unable to get your items back because of this, you may act on KOP perms on the seller but NOT the buyer.

 

If someone breaks into your property: If someone breaks into your property, be it a business, home, or hideout, you may act on VP perms on all those who broke into the house.

 

Someone snitches to EFPD and it leads to your property being raided: If someone snitches to EFPD about a crime/situation you participated in and it leads to a raid by EFPD, you may act on VP perms on the person who snitched.

 

Someone kidnaps and/or holds you or a gang member hostage: If someone kidnaps you or your gang members, or holds them hostage, you may use VP perms on everyone involved in the kidnapping/hostage situation.





Someone uses or attempts to use a weapon against you: If someone attempts to use a weapon against you, you may act on VP perms on the assaulter.

 

Continuous conflict between another player and that leads to continuous injuries: You may act on VP if the player either acts on BP perms a total of 3 times on you, or acts on KP perms a total of 6 times on you. This would classify as continuous conflict/injuries.

 

MURDER PERMS (MP)

 

Murder Perms are the fourth and final tier of perms that players can gain on others in CombatRP/GangRP-related situations. These perms allow you to do the following:

 

When acting out on MP perms, you are allowed to use any weapon you please. However, if you’re using a blunt weapon you must keep descriptions short or F2B, as this classifies as Gore.

 

You are NOT allowed to mug any money off of them.

 

You or your gang are allowed to kidnap and hold the opponent they have perms on hostage no matter which option you choose.

 

Rope or zip ties may be used to restrain the person you have MP on, however, they may also find a way to break the binds or otherwise escape if not properly done.

 

You may break into someone's home if you have MP perms on someone inside the house (you must have IC proof that the opponent you have perms on is inside the home before being able to break in).

 

Below are your options for how you may execute your MP. Remember that you may only choose one, and you cannot change your mind once you’ve begun. You must also remember that overtly gorey descriptions or actions are prohibited.

 

     - OPTION #1: If you pick this option, you have curiously decided to spare their life, however at the cost of quite a bit of damage. How you choose to damage them is entirely up to you, and your only limitation is that you may fracture up to 6 bones in any part of the body however you choose, OR remove up to 3 limbs. Removal of limbs starts a 10-minute OOC timer, but instead of dying, they will pass out.

 

   - OPTION #2: If you pick the third option, you may stab the opponent in a lethal part of their body. Doing this will result in the same effect as the second option. Stabbing them in a lethal part will result in a 10-minute timer, which will result in death if time runs out.

 

How to Obtain MP Perms

 

An ex-gang member gives information on your gang to EFPD: If an ex-gang member leaves the gang and goes to EFPD and snitches to them about your gang or anyone IN the gang, your gang may act on MP perms on the snitch to ensure they cannot give any more information. It doesn’t matter if you or your gang members are arrested for this, if they even just tell EFPD you may kill the person.

 

An ex-gang member gives information to a rival gang: If an ex-gang member leaves the gang and goes to another gang to provide information on your gang or anyone IN the gang, your gang has permission to act on MP perms to ensure they cannot give any more information.

 

If someone uses VP against you: If someone uses or attempts to use VP Perms on you, you may act on MP Perms on anyone involved. 

 

If you're seen attempting to, or successfully, murder a government official: If you or anyone else involved in the attempted or successful murder of a Government Official, any corrupt individual within the Government may act on MP perms on anyone involved in the attempted or successful murder.

 

If you're arrested and found guilty of a death sentence crime: If you get arrested and are found guilty and sentenced to death by the Council, you may act on MP perms on all those who voted "Yes". If the Council votes against it, perms are not gained. This is the only time MP can be passed onto fellow gang members without you describing them, so long as they witnessed and know who voted in favor.


Your gang goes to war with another gang: In the case where a gang war is established, all members of the gang and the opposing gang will gain MP on one another during the war. Once the war is over and a winner is determined, MP will end after 7 OOC days. Perms of any kind cannot be passed from this, as it must stay between the warring gangs.

Gang Rules
Last Edited: 07/01/25


Note: Members of the Echoes: 1984 community, whether through participation on the Minecraft server, or Discord, or any other platform, must abide by the following ruleset. Failure to do so will result in punishment depending on the rule broken.


1. General GangRP Rules

1.1 If you commit a crime or are being pursued by authorities, you must remain online for at least 30 OOC minutes. If you wish to change outfits, you may use the /wardrobe.

 

1.2 Verified and unverified gangs are limited to a maximum of 15 members.

 

1.3 Gang roleplay cannot be conducted while in a safe zone. 

  • Current safe zones include: Police Department building, Clinic building, main road and sidewalks of East Falls. Nothing in Shady Pines is currently a safe zone.

 

1.4 Major assault or killing permissions cannot be gained in these areas; however, minor assault and mugging permissions are allowed.

 

1.5 Weapons are considered part of gang roleplay and must not be held out in safe zones.

 

1.6 You are prohibited from entering a safe zone while engaged in combat.

 

1.7 You cannot use a safe zone to avoid permissions.

 

1.8 Admins have the authority to blacklist a player from participating in gang roleplay for a specific amount of time.

1.9 Gang leaders or criminal business owners who receive three warnings on the server will lose their role, their gang or business will be removed from the roster, and the server will be disbanded.

 

2. CCTV and Surveillance

2.1 CCTV cameras are located around the map and can be accessed by police, shop owners, and gang turf managers. Police have access to exterior building footage, while shop owners and turf managers can view footage within their respective properties.

 

2.2 Shop owners and gang turf managers may manipulate their respective CCTV footage.

 

2.3 Police can access interior CCTV footage only with the property owner’s permission, but they cannot view manipulated footage.

 

2.4 A police officer must be physically present at the CCTV desk in the police station to request CCTV on a character. They must also have a valid motive, such as a report, to access the footage.

 

3. Looting, Mugging, and Property Access

3.1 When looting or mugging, you may only take weapons or masks used during the current combat situation. Taking any other items requires OOC consent.

 

3.2 You are allowed to retrieve items or money that were scammed by you per the previous rule.

 

3.3 You can only break into someone’s property if you have major assault permissions, and it must be done with a crowbar. 

 

‘Police Rules
Last Edited: 07/01/25


Note: Members of the Echoes: 1984 community, whether through participation on the Minecraft server, or Discord, or any other platform, must abide by the following ruleset. Failure to do so will result in punishment depending on the rule broken.


1. Police Rules

1.1 You are not allowed to bait police officers out of the station by acting recklessly (provoking, putting on a mask, saying you need help with a situation.) You may do bait calls to lure police officers out of the station with major or kill permissions.

1.2 When unjailed this usually does not mean that you've been released ICLY. You are expected to change characters till your IC jail time is over.

1.3 Allow police officers to confiscate items or raid properties as per their IC authority and the rules governing warrants.

1.4 Avoid deliberately provoking police officers by engaging in reckless or disruptive actions solely to attract their attention.

1.5 When being interrogated, do not use LOOC to argue, explain, or influence the interrogation process. Focus on responding as your character would.

1.6 Do not attempt to break out of jail or custody unless discussed with staff and agreed upon.

1.7 Avoid using alternate characters to bypass police investigations or manhunts.

1.8 Allow the police to conduct searches, confiscate items, and interrogate your character as per the established rules. Any disagreements with police actions should be raised with staff, evidence included.

1.9 If your character is arrested, behave as someone in custody would. This includes following the instructions of police officers and refraining from disruptive or trollish behavior.

1.10 Do not perform actions that are unrealistic or force outcomes on other characters (e.g., escaping handcuffs without proper tools or IC justification).

1.11 A tased suspect is not able to act for 2 turns. 

1.12 Blackout and masks may only be worn when actively committing crimes. 

1.13 Fear RP 1 officer unless there's 2 criminals excluding yourself backing you up. This rule stacks with each officer. This rule doesn't apply if you have a class 2 or higher weapon.

 

‘Combat Rules
Last Edited: 18/01/25


Note: Members of the Echoes: 1984 community, whether through participation on the Minecraft server, or Discord, or any other platform, must abide by the following ruleset. Failure to do so will result in punishment depending on the rule broken.


Rolling Amounts:

Ages 17-49: /roll 30

Ages 50-70: /roll 25

Ages 71-76: /roll 20

16 or below 77 and above: /roll 15

 

Miscellaneous: /roll 10

 

- Police are granted a +15 advantage to their roll.



1. General Combat Rules

1.1 You must use self-preservation. This means that your character must try to keep surviving, not baiting arrests or attacks.

 

1.2 If a player wants to join a fight, they must action to approach/get in range. The player who is approaching must roll, along with the opposing side.

 

1.3 The maximum a fight can have is 4v4. To join a maxed-out fight, you must pull someone away and action to join.

 

1.4 Fights go in order of who joined first, and that turn order should be established and adhered to at all times.

 

1.5 If arrested, you must wait 2 OOC days before being able to participate in anything relating to GangRP.

 

1.6 If your character is killed, you must wait 5 OOC days before you may return to GangRP.

 

 1.7 Skin masks are not allowed. Players may use masks that the model team has created to commit a crime

 

1.8 If hit, you must include some form of PainRP in your next action.

 

1.9 If doing something related to GangRP, you may not enter safe zones.

 

1.10 You must action to get up.

 

1.11 To grab another player during a chase, you must use the /grab command. This also means that you must be within range to use this command. To use it, you must be looking at the player you wish to grab. If a chase is not being conducted and everyone is stationary, you must grab through the typical /me.

  • Using /grab counts as an action, meaning once a player is grabbed it is their action.

 

2. KO and Combat Engagement

 

2.1 Once awoken, your character will be ‘dazed’ and will not be able to re-engage in CombatRP for 20 OOC minutes.

 

2.2 All actions performed during combat must be rolled for.

 

2.3 You cannot act on someone who has the “AFK” tag. Understand that abuse of this (e.g, having the afk tag but actively moving/looking around) will result in punishment.

 

2.4 To knock out a player they must be hit in the head 4 times.

 

2.5 A player will pass out after VP perms have been used and 10 minutes have passed. A player will die when MP has been used and 10 minutes have passed.

 

2.6 Large weapons cannot be drawn once a player has gotten in range. Smaller weapons, such as pocket knives, can be drawn whilst fighting.

 

2.7 During a chase or manhunt, vehicles cannot be spawned.

 

2.8 If KOed, you must remain on the ground for 5 OOC minutes before waking and returning to RP.

 

2.9 If you’ve escaped combat for longer than 5 minutes, your KO counter will reset to 0.

 

3. Double/Triple Actions

Note that double and triple actions are purely for roleplay and some slight realism that allows you to hit multiple times. As mentioned below, you cannot “insta-KO” anyone with this.

 

3.1 You can double and triple action during a 1v1.

 

3.2 Doing a successful double or triple action will skip your next turn.

 

3.3 Only one action in your double or triple action can be aimed towards a vital spot.

 

3.4 You must roll for every action performed.

 

3.5 If a roll fails, all following actions fall as well.

 

4. Combat RP Restrictions

4.1 When in combat, you cannot use keybinds (hotkeys). You must type out your actions. The only exception is /grab.

 

4.2 You may action to dodge once it is your action.

 

4.3 Dodging skips your next turn.

 

4.4 A dodge is only for the final move (i.e. someone does /me hits head and sweeps, /me dodges would be for the sweep).

4.5 When looting or mugging, you may only take weapons or masks used during and for combat. Taking any other item requires OOC consent, except for items that were scammed from/by you.

Terminology
Last Edited: 07/01/25


Note: Members of the Echoes: 1984 community, whether through participation on the Minecraft server, or Discord, or any other platform, must abide by the following ruleset. Failure to do so will result in punishment depending on the rule broken.


1. Terminology 

1.1 - OOC - Stands for “Out of Character”

1.2 - IC - Stands for “In Character”

1.3 FailRP - When a player intentionally interrupts the flow of a scenario for an extended period of time, or they are not accurately RPing the situation (i.e. ignoring actions, speech, etc.) This also includes if the player logs out during an encounter, running into a safezone to avoid fighting, etc.

1.4 Metagaming - Using information acquired out-of-character (e.g., via Discord), in-character.

1.5 God Modding - Trying to control another player’s actions via your own, or using something like hacks in order to best another player or scenario.

1.6 RDM - Stands for “Random Death Match.” This is when a player attempts to fight or kill another player without any motive or interaction with that player beforehand.

1.7 VDM - Stands for “Vehicle Death Match.” This is when a player attempts to use a vehicle to kill another player.

1.8 Void(ing) - Making an IC situation no longer exist.

1.9 ERP - Erotic Roleplay; smut.

1.10 Gang - A group of people that perform criminal activities.

1.11 Scamming - To trick another player and take an item or amount of money without giving them anything in return.

1.12 Baiting - An attempt to gain something (typically permissions) by doing something without any actual reason.

1.13 Kidnapping - Moving someone from one location to another without their consent.

1.14 GM - Stands for “Game Master.” They are similar to a DM in D&D; on Echoes, they lead players through supernatural areas and provide them with entertainment.