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EVENT | The Purge Rules Part 1
SanrioRoll Manager Event Lore Player
16 posts
7 topics
29 days ago

General Rules

  1. No perms are gained/active during or after the event.

  2. The purge takes place in a AU, nothing will be taken after the event is over; including character deaths, bodily harm, and/or memories.

  3. No government worker or official are obligated to follow their duties, permitting mal-practice and violence between/from safe zone workers in moderation

  4. Players cannot camp a players OOC logging point until they rejoin

    1. In the scenario of a player disconnecting, the RP is PAUSED until they relog.

  5. Players are allowed to OOCLY disengage roleplay during the purge to avoid any discomforting actions (e.g extreme violence) this act will not be seen as FailRP.

  6. Players who wish to participate and avoid violence within the purge must only stay in safe zones.

  7. Players are granted to ' fade to black ' or ask to avoid GoreRP.

( Example : [!] The man held the knife steady in his palm before raising it to swing towards the victims throat. . F2B [!] )

  1. No Gore Roleplay | No detailed depictions of violence, bodily harm, or explicit gore. Keep all descriptions appropriate and avoid over detailing. The following is prohibited :

  • Beheadings

  • Explicit torture

  • Open body actions (ex: exposing internal anatomy)

  • Excessive mutilation

  • Overly graphic injury details

  1. No ERP (Erotic Roleplay)

  2. Do not suggest, reference and or act any sensitive content through your character or OOCLY :

(e.g Necrophilia, Pedophilia, Bestiality, Cannibalism, Sexual Assault, Domestic Violence and/or Harassment )

  1. No targeting players ICLY or OOCLY with the goal of hate crime related violence :

(You cannot attack or act in violence against people based on their gender, race, sexuality and/or religion).

  1. No harassing staff members in game or out to tend to roleplay situations, spawn in items and/or use their perms for your benefit

  2. With any OOC toxicity, FailRP, or anything that falls under. Any related RP scenario will be voided.

  3. All server and forum rules still apply unless stated otherwise within this document :

(e.g Combat Rules, Server Rules, Discord Rules, etc.

 

Players who gain 2 warnings (verbal and/or written) during the event will stay on their record. Once a player hits 2 warnings, they will no longer be allowed to participate in the event.

 

Safe Zones

 

Safe Zones are points in the town where players cannot enter in combat, ensuring safety to whoever enters.

 

  • Safe Zones cannot be camped to repeatedly target or kill participants.

  • Safe Zone workers are allowed to : Forcefully throw a player out from the property, Refuse services, and/or refuse to allow them inside. Players must allow this.

  • No items and/or necessities can be looted from Safe Zone properties.



Clinic

The Clinic is a Safe Zone for players to come to heal their wounds attended from the Purge.

 

Clinic workers can do the following while interacting with players. . .

 

  • Refuse player entry and/or any medical services.

  • Use ‘ SkipRP ’ on any lengthy or time consuming procedures.

  • Forcefully remove players from the Safe Zone property.

  • Practicing any illegal medical procedures on players in moderation.

Once a medical procedure is done on a player, they must wait 3 OOC minutes before exiting and/or re-entering combat

 

Diner

The Diner is a Safe Zone for players to come for food, water and any other necessities during the Purge.

 

Barricaded Properties

 

Players are allowed to barricade themselves in properties if they don't wish to participate in any violence. However, barricaded properties do not ensure safety, violence is permitted on the inside as well.

 

Barricaded entrances

Doors can be destroyed with a cleaver although if an entrance is barricaded by multiple items through an action (e.g. furniture, objects, physical items to block) or the help of a team member, the area cannot be entered.

 

  1. INTERIOR barricades can only be taken down from the inside.

  2. Windows and/or other entrances (e.g. vents) of barricaded properties cannot be broken in and/or tampered

  3. Players inside of a property are allowed to sabotage one another and/or barricaded properties to allow Purge members or ‘Outsiders’ into the property.

 

(E.g. Player X allows Player Y inside their home by removing and replacing the barricade. Player Y tears down the barricade and/or fights with Player X ultimately winning. Once the barricade is torn down, ‘Outsiders’ can be let in.)

 

In the scenario of sabotage, kill motive is granted

Businesses

 

Realistic Looting

Looting and robbing will only be roleplay based, no in game items. You may only loot items that make sense based on the location you are robbing.

 

If you’re robbing a gas station. . .

(e.g fuel, lighters, cigarettes, snacks, or small items typically sold at a gas station.)

 

If you’re robbing the supermarket. . . 

(e.g typical medical supplies such as bandages, food).

 

No Overpowered Items: Looting a business should make sense in the context of the setting



Damage and Destruction

Physical damage to businesses that are not protected and/or barricaded are permitted. 

  1. Excessive destruction of buildings is not prohibited. (e.g. Tearing down entire buildings/leaving the business in a completely unusable state - not allowed)

  2. The level of damage and destruction should match the raid itself. 

  3. The actions will be roleplayed based, do not call on a team member to help



Business Owner Protection

As a business owner, you have the right to defend your property during the Purge Night.

(e.g. Setting up traps, Hiring players for protection, or even directly engaging in combat with raiders).

 

Keep in mind that your defenses should be roleplay realistic—you can’t just build a fortress with invulnerable defenses or magically prevent any looting.

 

Business owners gain kill motive on players who attempt to raid their property

  1. The only barricaded entrances that cannot be removed are on Safe Zone locations, forbidding any violence.

  • Refuse player entry and/or any services.

  • Forcefully remove players from the Safe Zone property.

  • Have the right to openly carry weapons for the protection of themselves and others.

 

Players are allowed to carry over any gained items/weaponry from their previous character to the new one.

Treatment Sites

Treatment sites are properties who hold the supplies to treat any major/minor wounds through Med-Kits. They hold the right to refuse any player entry or services.

 These properties are not Safe Zones, placing your character and themselves at more risk.

  • Town Hall

  • EFPD

If your character cannot gain any medical assistance within 15 OOC minutes, they will bleed out and die.

 

  1. Players are allowed to carry Med-Kits, these cannot be roleplayed without model.

  2.  When using a Med-Kit, be realistic about the wounds that are being treated and  the medical supplies within it.

  3. Players can raid stores for temporarily medical supplies to pause their bleed out timer although this does not heal the wound.

(e.g. A player raids the gas station, looting any spare bandages to stop blood loss).

 

 

 



Last edited: 29 days ago