This post is dedicated to explaining how CombatRP/GangRP permissions work, how you can obtain the permissions, and what you can do/act on once you gained the permissions.
Have questions? Contact @sqidys on discord. Permissions created and edited Sqidy
KO/KNOCKOUT PERMS (KOP)
KO/Knockout Perms, or KOP for short, are the easiest and first tier of perms players may obtain when it comes to CombatRP/GangRP-related situations. With these perms, players may do the following:
How to Obtain KOP Perms
Someone Threatens You With the Intention to Go Through with the Threat: To be able to go through with KOP perms, your character needs to be sure that the person making the threat may go through with it. This includes the person making the threat having past violent behavior which leads your character to believe they may go through with it, or an officer threatening to use their taser or pepper spray against you, etc
You Overhear an Officer or Citizen Calling or Requesting for Backup: In the case where either an officer uses their radio to call for backup, a player users a pay phone to call their friend for backup for a situation you are directly involved in, or you witness an officer or person calling/requesting backup for a situation you witnessed, your character is allowed to act on KOP perms on the person requesting backup (You may NOT mug the communication device the officer used. But you may break it to prevent them from requesting more backup)
An Officer Makes an Attempt to Arrest You: If an officer is attempting to arrest your character or you see an officer attempting to arrest someone else, you are allowed to act on KOP perms on the officer to get the player out of the situation
Someone Scams You of Any Item/Money: If a player scams you out of money or any items, or you witness someone get scammed, you are allowed to act on KOP perms on the scammer and mug back your money or items back
An Officer Pulls Out Their Taser With the Intention to Use it Against You: If the officer attempted or successfully used pulls out their taser to prepare themselves to use it against you, or you witness an officer attempting or successfully pulling out their taser to prepare themselves to use it against someone, you may act on KOP perms on the officer. (You may NOT mug the taser)
An Officer Fires Their Taser Intending to Scare Players: If an officer shoots their taser in the air intending to scare the players, all players in the vicinity who witness the act may act on KOP perms on that officer (You may NOT mug the taser)
An Officer Pulls Out Their Baton Intending to Use It: If an officer pulls out their baton with the intention of using it against you or you witness an officer pulling out their baton at another player, you may act on KOP perms and mug the baton
Someone Continues to Disrespect You: If someone disrespects you over and over again (examples include calling your character names, insulting their appearance, disrespecting your character's family, etc) you may act on KOP perms
BONE BREAKING PERMS (BP)
Bone Breaking Perms, or BP for short, is the second tier of perms that players can gain on others in CombatRP/GangRP-related situations. These perms allow you to do the following:
How to Obtain BP Perms
Someone Knocks You Out: In the case where a player uses or attempts to use KOP Perms against you or you witness someone getting knocked out or someone attempting to knock someone out, and you know the attacker's identity ICLY, you are allowed to jump the attacker and act on BP perms
If Someone Uses KOP Perms Against You: If someone uses or attempts to use KOP perms on you or you witness someone use or attempt to use KOP perms against someone, you may act on BP perms on anyone involved
Someone Mugs You of Any Item/Money: In the case where a player mugs you of any item or any amount of cash, or you witness someone mugging another player of their items/money, you are allowed to act on BP perms on the player and take your/the player's item back. Keep in mind, that mugging and scamming are two very different things. If you acted on BP perms on a player because you saw them mug someone else, you have to return the stolen items to their original owner. You may not keep them as they don't ICLY or OOCLY belong to you
Someone Attempts or Successfully Removes Your Mask: If someone attempts or does remove your mask revealing your identity to them/players in the area, you may act on BP perms on the offender (witnesses do not gain BP perms in this situation)
An Officer Fires Their Taser at You with the Intention to Stun You: If the officer attempted or successfully used their taser against you or you witness an officer attempting or successfully using their taser against someone, you may act on BP perms on the officer (You may NOT mug the taser)
An Officer Successfully Arrests You for Any Felony Crime: If an officer successfully was able to arrest you of any crime that is a felony and they are found guilty of the charges they were arrested for, you and any witnesses that witness the arrest get BP perms on the officer who made the arrest. Keep in mind, the one arrested needs to be found guilty of the charges or plea guilty for the perms to be gained. The perms are gained after they are found guilty, not after the arrest. If they plea non-guilty or are found not guilty of the charges in court, the perms will NOT be gained
Someone Threatens You or with ANY Weapon: If a player uses any weapon, illegal or not, to threaten you or you witness someone threatening another player with a weapon, you are allowed to act on BP perms on the said offender and mug the weapon afterward. You can only mug the weapon if YOU were the one being threatened. If you witnessed someone being threatened with a weapon and chose to use BP perms to help the player out, the witness who stepped it does NOT gain Mug perms on the weapon used
Someone Snitches to EFPD About You and It Doesn’t Go Anywhere: If someone snitches to EFPD about you regarding any crime or situation you have committed/done you may act on BP perms on the player. You may only use BP perms if someone snitched to EFPD about a crime you were involved in or committed and it didn't go anywhere. Meaning you weren't brought in for questioning, detained, or arrested. If any of the last 3 things did happen to you as a result of someone snitching, you may escalate to the next set of perms
An Officer Uses Their Baton or Attempts to Use Their Baton Against You: If an officer attempts to use their baton or successfully does use their baton against you, OR you witness an officer using their baton against someone else (ko or not), you may act out on BP perms on the officer and mug perms on the baton. You can only mug the baton if YOU were the one being assaulted or attempted assaulted with it. If you witnessed someone being attacked by a baton and chose to use BP perms to help the player out, the witness who stepped it does NOT gain Mug perms on the baton used
Someone Attempts to Break Into Your Place of Living But Fails/Is Stopped Before Getting Inside the Property: If someone attempts to break into your place of living or you witness someone attempting to break into someone else's place of living, you may act out BP perms on all those attempting to break into the property. (Keep in mind, if the opponent(s) DO successfully break into your place of living, or you see someone successfully break into someone's apartment, you may escalate to the next tier of perms)
VITAL PERMS (VP)
Vital Perms, or VP for short, are the third tier of perms that players can gain on others in CombatRP/GangRP-related situations. These perms allow you to do the following:
- OPTION #1: If you pick the first option, you are allowed to carve your opponent and leave a permanent scar behind of your carving on their body
- OPTION #2: If you pick the second option, if you remove a limb your opponent will begin to bleed out. They will have 5 OOC minutes till they bleed out. But instead of dying, after the 5 Minute Timer is up the player injured will pass out for 10 OOC minutes. Afterwards, they can wake up, but they will feel sick/weak and all attacks during this time will be honored as the player will be too weak to fight back realistically. To fix this, they will have to go to EMS to get their injuries fixed. With option 2, you may slash or damage an organ/limb to permanently damage it instead if you don't want to remove it. An example is if instead of removing an eye, you may slash it with a knife to permanently damage the eye and render the opponent blind in that eye
- OPTION #3: If you pick the third option, you may stab the opponent in a non-lethal part of their body. (for example, the shoulder, hand, thigh, etc) Doing this will result in the same effect as the second option. Stabbing them in a non-lethal part will result in them having 5 OOC minutes till they bleed out. But instead of dying, after the 5 Minute Timer is up the injured player will pass out for 10 OOC minutes due to blood loss. Afterwards, they can wake up, but they will feel sick/weak and all attacks during this time will be honored as the player will be too weak to fight back realistically. To fix this, they will have to go to EMS to get their injuries fixed
How to Obtain VP Perms
Someone uses BP Perms Against You: If someone uses or attempts to use BP perms on you, or you witness someone use or attempt to use BP perms against someone, you may act on VP perms on anyone involved
Someone Snitches to EFPD About You and It Leads To You Being Arrested/Charged: If someone snitches to EFPD about a crime/situation you participated in or committed and it leads to you being either detained, interrogated, arrested, you may act on VP perms on the player who snitched. (witnesses who see someone snitch DOES NOT gain VP perms on the snitch. Only the player who was detained, interrogated, or arrested gains the VP perms on the snitch)
Someone Sells Your Property/Items Which They Stole/Scammed You Of: If someone sells your property which they stole from you or they scammed you of, and you are unable to get your item back because of this, you may act on VP perms on the seller but NOT the buyer. (Witnesses also do NOT gain VP perms via this circumstance)
If Someone Breaks into Your Apartment: If someone breaks into your place of living, or you witness someone break into someone else's place of living successfully, you may act on MP perms on all those who broke into the home
Someone Snitches to EFPD About and It Leads To Your Apartment/Home Being Raided and Items Are Taken: If someone snitches to EFPD about a crime/situation you participated in and it leads to your apartment/home being raided by EFPD and EFPD ends up confiscating items from you, you may act on VP perms on the person who snitched
Someone Kidnaps and/or Holds You Hostage Or Holds a Member of your Gang: If someone kidnaps you or your gang members, or holds you hostage or your gang member hostage, you may use VP perms on everyone involved in the kidnapping/hostage situation
An Officer Pulls Out Their Firearm: If an officer pulls out or has their firearm out during an active situation you are involved in, or you witness an officer pull out their firearm on someone, you may act on VP perms on the officer (You may NOT mug the firearm)
Someone Uses or Attempts to Use a Blunt Legal Weapon or a Blunt Illegal Weapon Against You: If someone attempts to use a Blunt Legal Weapon or a Blunt Illegal Weapon against you, or you witness someone attempting to use a Blunt Legal Weapon or a Blunt Illegal Weapon against someone else, you may act on VP perms on the assaulter
Continuous Conflict Between Another Player and that Leads to Continuous Injuries: If you have many negative interactions with another player, you may act on VP perms. However you can only act on them if the player either acts on BP perms a total of 3 times on you, or acts on KP perms a total of 6 times on you. This would classify as continuous conflict/continuous injuries
MURDER PERMS (MP)
Murder Perms are the fourth and final tier of perms that players can gain on others in CombatRP/GangRP-related situations. These perms allow you to do the following:
- OPTION #1: If you pick the first option, you are allowed to carve your opponent up to 3 times and leave a permanent scar behind of your carving on their body
- OPTION #2: If you pick the second option, if you remove a limb(s) your opponent will begin to bleed out. However, instead of passing out after the timer is up like VP perms, once the 5 OOC Minute Timer is up, the injured opponent will die. for good. (With option 2, since you can remove/damage 3 limbs/organs compared to VPs single, you may slash or damage an organ/limb to permanently damage it instead if you don't want to remove it. An example is if instead of removing an eye, you may slash it with a knife to permanently damage the eye and render the opponent blind in that eye. This means if you want you can damage your opponent via slashing/damaging a part of their body twice, and remove one limb if you please for example*
- OPTION #3: If you pick the third option, you may stab the opponent in a lethal part of their body. Doing this will result in the same effect as the second option. Stabbing them in a lethal part will result in them having 5 OOC minutes till they bleed out. However, instead of passing out after the timer is up like VP perms, once the 5 OOC Minute Timer is up, the injured opponent will die. for good
How to Obtain MP Perms
An EX Gang Member Snitches to EFPD and Gives Information on Your Gang to EFPD: If an ex-gang member leaves the gang and goes to EFPD and snitches to them about your gang or anyone IN the gang, your gang may act on MP perms on the snitch to ensure they cannot give any more information. It doesn’t matter if you or your gang members are arrested for this, if they even just tell EFPD you may kill the person
An EX Gang Member Snitches to a Rivaling Gang and Gives Information on Your Gang to The Other Gang: If an ex-gang member leaves the gang and goes to another gang and provides information on your gang or anyone IN the gang to the new gang or criminal group, your gang has permission to act on MP perms on the snitch to ensure they cannot give any more information.
If Someone Uses VP Perms Against You: If someone uses or attempts to use VP perms on you, or you witness someone use or attempt to use VP perms against someone else, you may act on MP perms on anyone involved
If You're Arrested and Found Guilty of a Death Sentence Crime 1.0 If you are arrested for a death sentence crime and the Town Council votes that your character WILL be killed, EFPD and the Town Council Gains MP perms on your character
If You're Seen Attempting/Caught and Arrested For the Murder of a Government Official: If you or anyone else involved in the attempted or successful murder of a government official, EFPD may act on MP perms on anyone involved in the attempted murder/murder. (For EFPD to gain these perms, they need to either see you involved in the attempted or successful murder of a government official in person, you are arrested/caught for the attempted or successful murder of a government official, or someone makes a report against you and provides some sort of proof of you and those involved attempting or successful murdering of a government official)
If You're Arrested and Found Guilty of a Death Sentence Crime 2.0: If you get arrested and are charged with a Death Sentence Crime, and then found guilty by the town council, you may act on MP perms on all those in the Town Council who voted "Yes" towards the death penalty. If someone else knows which Town Council members voted "Yes" to have your character legally killed, they may also act on MP perms against those members. However, this only works if the arrested criminal is found guilty and is voted to be killed. If the Town Council votes against it, and they are not sentenced to death the perms are not gained
Your Gang Goes to War With Any Other Gang: In the case where your gang or another gang declares war against an opposing gang, all members of the gang and the opposing gang will gain KPS on one another during the war. Once the war is over and a winner is determined, KPS will end after 7 OOC days (This is one of the only expectations where perms CANNOT be passed to anyone. Players who are not a part of the war do not gain KPS on anyone involved in the war UNLESS someone in the war does one of the following things mentioned above to the player)
Written By EnderBubs and Sqidy
The following forum contains all the rules that players will have to follow when engaging in CombatRP, alongside some other useful things criminals can and cannot do
Have a question? Contact @sqidys
1: Depending on how you gain perms and what perms you get, you will only be given a certain amount of OOC time to use them before they expire. If they expire, you no longer have those perms
1.1: Perms Gained Via Witnessing Something Happen to Someone Else` If you gain perms via witnessing something that happened to someone else, your perms will only last 1 OOC DAY
1.2: Perms Gained Via Something Happening Directly to You OR Being Involved in a Situation That Directly Gives You Perms` If you gain perms via something directly happening to your character or you are involved in a CombatRP/GangRP related situation which grants everyone involved a certain perms, your perms will last 7 OOC DAYS
1.3: If you gain MP perms on anyone, your perms will last 1 OOC MONTH. The only exception to this is if you gain MP perms via a Gang War. In this case, the MP perms will last 5 OOC DAYS after the war ends.
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2: If knocked out, you must remain /lay on the ground and wait a total of 5 OOC minutes before being able to stand up and return to roleplaying
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3: If you attempt to use perms but fail (for example the opponent gets away after you fail the roll to stab them, or they knock you out before you can murder them, etc) you may attempt to try again until the perms expire. You may try as many times as you please until the perms timer is up
3.1: The perms timer still continues even if you do not know the player's identity. For example, if you spend the first 5 days trying to find the players identity and you figure it out on the 6th day, you will only have 2 days remaining to act out on perms
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4: You may only act on perms on an opponent if you know their IC identity. If they were wearing a mask or using something to cover up their face when attacking/using perms against you, you would need to somehow find out who is under the mask through IC means before you may use perms against them
4.1: To know a player's identity you must have seen/know their face or if the player has tattoos you may use that to identify them.
4.2: Showing/seeing the upper half of a player's face does allow you to identify them
4.3: Hair, voice, eye, height, and body shape do not allow you to know someone's identity
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5: If someone has perms on a character of yours, you are required to log onto the said character for at least 1 OOC hour per day. Once the hour is up, you may swap to any other character or log off.
Failure to do this may result in a AvoidRP warning.
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6: Perms are Paused if the character you have perms on doesn't log on for that 1 OOC hour (look at #5 for context). For example, if you have perms on Player A's character, and they do not use that character on day 6, day 6 doesn't count towards the perms expiration timer
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7: If you gain perms on another player, you may “pass” those perms to others so that you can have help using them
7.1: When passing perms, you first must action to describe the player's identity. An example would look like "/me Karito Nevio described Scarlett Santarossa"
7.1 Addon: You must have seen the player's identity for you to properly be able to describe them to another person
7.2: When passing perms, the second step is to explain what you intend to do to the character you have perms on. For example, if you plan to kidnap them and remove their leg you must state that
7.2 addon: the players who gain the perms can ONLY do what they were told to do. This means that if the owner of the perms passes them to you and says “Kidnap him and take this guy's leg”, you can only kidnap and take his leg. If you do anything else the perms will not be valid and the situation will be voided. Of course,e the owner can change the plan as many times as they want, as long as they tell those they passed perms to the new plan*
7.3: If you are not part of a gang, you may only pass your perms to a maximum of 3 players. If you are part of a gang, you may pass your perms to your entire gang so that your gang may assist you. If you pass perms to your gang, you cannot pass perms to anyone else outside of your gang
7.4: If perms get passed to you, you cannot pass those perms to anyone else. Only the original owner of the perms can pass them to others
7.5: You must pass perms ICLY. This means you cannot use DMs or Discords to pass perms, you must meet with those you wish to pass perms to ICLY and follow the steps above for it to be valid
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8: If someone attempts or does act on Perms on your character, you may escalate to the next tier of perms and attempt to use perms on them
For example, if player A insults player B, and player B knocks player A out (using KP perms). Player A gains BP perms on Player B, and so Player A attacks and breaks Player B's leg (using BP perms). Player B gains VP perms on Player A, and so Player B attacks and removes Player A's eye (using VP perms). Player A gains MP perms on Player B, so Player A kills Player B, ending the cycle (using MP perms). This cycle of back and fourth ends when perms either expire, or they reach MP perms as there is no tier above MP
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9: FearRP is not really a thing. Instead, react how your character would react depending on the situation. Use common sense though. For example, if someone pulls a knife on you, naturally you are going to jump back a bit or be a bit fearful as that how the human brain functions
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10: Depending on your age and what faction you are in, you will roll differently in CombatRP-related situations
Ages 18-49: /roll 30
Ages 50-70: /roll 25
Ages 71-76: /roll 25
17 and Below and 77 and above: /roll 10
Officers: Officers roll an extra 15
For example, if an officer is 50 years old, they roll 40
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11: If you attack in a group, the perms are shared throughout the group. They do NOT stack. For example, if a group of 3 people attack a single person and gain BP perms from it, the group will only be able to use BP perms ONCE on the opponent as the group would collectively share the perms
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12: If you jump someone where all sides of the opponent(s) are blocked, you will enter party-based combat. This means one person from your group will go, then the opponent, then another person from your group, etc. For example, if a group of 4 people surrounds all sides of player 1, the turns would go someone from the group, player 1, another person from the group, back to player 1, and so on)*
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13: After being KOed your character will be dazed and will be unable to engage in CombatRP for 10 OOC minutes
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14: The KO Counter will reset after 1 OOC minute if you can escape Combat or after a fight. For example, if player A actions to dip out of a fight and wins the rolls, they must stay out of Combat for 1 OOC minute for their KO counter to reset back to 0
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15: If your character is arrested, and that character is in a gang, You must wait 2 OOC days before being able to rejoin your gang on a new character ICLY
15.1: You may stay in the gang OOCLY. You just cannot engage in any gang-related fights, gang-related events, gang meetings, enter gang hideouts, and buy from weapon dealers till the 2 days are up
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16: If your character is killed, and they were in a gang, You must wait 7 OOC days before being able to rejoin your gang on a new character ICLY
16.1: You may stay in the gang OOCLY. You just cannot engage in any gang-related fights, gang-related events, gang meetings, enter gang hideouts, and buy from weapon dealers till the 7 days are up
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17: If your character is killed, and they were in a gang, your character's position/rank in the gang will open up. It will be up to the leader of the gang to decide if they should give you back your position/rank, or if they want to give your position/rank to someone else in the gang
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18: If a player wishes to join a fight, they will have to action to get into range/approach. The victim who they are attempting to fight against will roll against the player attempting to join. For example, if Player A sees Player B and Player C fighting, and Player A wishes to help Player C by attacking Player B, they would action to get into range, and Player B would roll against Player A
18.1: You cannot approach an ongoing fight if it has a maximum amount of players involved. For example, if it's already a 3v1 you cannot join
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19: In CombatRP, you are allowed to double action ONLY if part of your action doesn't count towards a KO point. For example, you may action "He would punch him in the jaw, then kick him in the gut right after" as only one of the attacks counts towards a KO point.
If you do an action like this, you will double-roll against your opponent. The first roll will represent the first action, and the second roll will represent the second. If you win both rolls both attacks happen, if you only win one roll and lose the other the attack that won will happen but the opponent will dodge/block the other, if you lose both rolls the opponent dodged/blocked both of the attacks
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20: In Combat situations, there can only be a total of 5 players engaging in a fight at a time. This means stuff like 4v1, 2v3, etc are allowed
20.1: If a fight has already reached its maximum amount of players, a player from outside of the fight may attempt to join in by pulling one of the five players out of range of the fight. If this does happen, a slot will open for where a player can join in
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21: Spamming or excessive use of keybinds is not allowed. You are allowed to use key binds for quick situations where it may be hard to type like needing to grab someone, pulling out a weapon, etc. But once you are in combat you are required to type out your actions
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22: Dodging Attacks occurs when rolling. If you win the roll you dodge/block the opponent's attack. If you lose the roll you take the attack
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23: If you are hit, you are required to include some form of PainRP in your next action
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24: Players are allowed to use a skin that covers their face to hide their identity ICLY. In this case, the skin would act as a mask. An example photo is attached below:
24.1: Players who do this cannot use a mask and a skin covering their face at the same time. It must be one or the other
24.2: Masks based off of skins can be removed/unmasked from the player's head with an action without needing to knock out the opponent like normal masks
24.3: You cannot constantly wear the skin. The only time where you are allowed to wear a skin that covers the face is before, during, or after CombatRP-related situations, gang events, manhunts, and overall only criminal-based situations
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25: You cannot GangRR, CrimeRP, or CombatRP in Red Zones and Safe Zones
(Red Marker is Red Zones, Green is safe zones)
Question: Why are the main roads a red zone?
Answer: We want to encourage Gang roleplayers to plan out and work together to figure out a plan of attacking/hunting down their targets compared to just waiting to see them in spawn (the most common place for all characters) and attacking them instantly. Alongside this, we want to encourage gang roleplayers to think more realistically and strategically! We want them to plan routes they may wanna take when running, hiding spots, etc!
Question: What Is a Red Zone and Safe Zone?
Answer: A red zone is an area that is classified as "too public" or "too out in the open". As mentioned above, we want Gang roleplayers to think more strategically about where they pick their battles, and fighting in such an open area (like a street) that cops often walk down and patrol isn't too smart nor too strategic. Hence what the Red Zones are. Safe Zones are areas near special locations or buildings (often by some factions) that we want to keep clear of CombatRP. The clinic is an example, as we do not want people engaging in CombatRP in front of a place where injured players will be coming in and out of
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26: If being chased, man-hunted, or hunted down you may not enter Red Zones or Safe Zones
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27: You cannot use Red Zones or Safe Zones as a way to avoid CombatRP, CrimeRP, or GangRP. This includes that you cannot just stay in these zones if someone has permissions on you
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28: You cannot constantly wear a mask that covers your character's face. The only time where you are allowed to wear a mask that covers the face is before, during, or after CombatRP-related situations, gang events, manhunts, and overall only criminal-based situations. The only exception to this is Weapon Dealers
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29: Due to the time Echoes takes place in (1984), blackout attire was NOT really a thing that gangs wore. Therefore blackout attire is not allowed
29.1: You are allowed to use black in your attire, it just cannot solely be based on the color black. Please try to use creativity when creating attires, as most gangs in the 1980s strived to be recognized and stand out compared to just wearing black
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30: If you have a negative interaction with someone wearing an attire, and they escape/get out of eyesight and you see someone (same person or someone else) wearing the same attire the original person was wearing, you have an IC reason and motive to SUSPECT that they are either the same person or at least have some relation to the original person wearing it
For example, let's say Skyler Rykari was attacked by someone wearing a suit with a ying and yang symbol on the back and a mask. Skyler was knocked out by the man in the suit, but as soon as he was a member of Skyler's gang turned the corner and saw it happen. Skyler's gang member chases after the man in the suit but loses him. Later that day, Skyler's gang member sees someone wearing the exact same suit and mask. While he cannot CONFIRM it was the same person who attacked his member, he can make a valid assumption they have some sort of relation to the person who did
29.1: This situation gives you the motive to grab, sweep, shake, push, and surround the suspect"
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Written By EnderBubs and Sqidy
Whats with the yap
Preferred Name:
IGN (In-game name):
Age (optional):
Discord:
OOC:
How much do you know about first-aid and general medicine?:
Give us 3 examples of injuries, and their resolution:
Why do you want to join the hospital faction on Echoes? Answer this OOC:
How would you deal with someone that was FailRPing inside of the hospital?:
Provide us with 2 some-what detailed actions of your character helping an injured person. You can choose the injury or illness.
Provide us with your character’s backstory. Please attempt to limit yourself to more-or-less 1,500 words (maximum 2,500):
IC:
Name:
Age:
Phone Number
A printed message would be on the paper, “Hello! Thank you for applying to Echoes’ Hospital. We appreciate your interest! Please read through this paper and answer the questions. We will consider you for hiring once it is submitted. We will try to get back to you as soon as we possibly can. Thank you again!” The paper was signed by the hospital director.
Degree(s):
What position are you applying for? You may state a position that is not currently available, and it will be checked once that slot opens:
Why do you want to work on our team?:
Provide a list of staff titles and their jobs/descriptions:
Whilst in the hospital how should you and your co-workers behave? If you see something wrong, what should you do about it?:
What experience do you have working in a medical setting? If none, put N/A:
What responsibilities do you hold as a hospital staff member?:
How would you manage a patient that was being uncooperative or rowdy?:
The paper ended with another message: “Thank you for taking the time to fill out this paper. We truly appreciate it! Before you can submit this, please sign the document!”
There are a ton of different documents that players can set up through the government. These documents officially legalize and put in place certain things like legally marrying a couple, making a legally bound contract, allowing players to build on land, and more. Below is a list of all the different types of documents, who you need to contact to get one set up, and how you will go about setting them up!
Obtaining a government-issued ID is pretty easy and important as government-issued IDs will allow you to confirm your age allowing you to purchase alcohol if you are over the age of 21, work for Town Hall and potentially other jobs, and more. Below are the steps you will need to take to obtain an ID for your character
1: Contact Town Hall via the town hall hotline or go to the front desk and get in contact with any town hall member, as all employees of the town hall can hand out IDs, you will need to be at the front desk to receive and get an ID so please be there and ready
2: Once a town hall member shows up at the front desk, they will ask you for your full legal name, your current age, your birthday, and your place of employment.
3: The player will be asked to place their fingers in an ink pad, then they will be asked to place their fingerprints on a paper where all their fingerprints will be logged. Keep in mind the player will be asked to place ALL their fingers onto the special paper so that the government has all of their fingerprints and not just their thumbprint on file
4: Finally, you will be asked to make a payment of $10 dollars, where once that is done the town hall worker will print out your ID!
If you start using a new character, change your character's name, or job, please get a new ID. You will not have to be re-fingerprinted if you are using the same character.
If you are purchasing land, before you can build on it you need a building permit which will need to be signed by a judge. If you build on the property without the proper build permit/approval for the building, it could be torn down by the government and you could lose the property. So be sure to always have a building permit before building on the property you bought.
This does not apply to apartments or housing, only applies to buying plots of land that have little to no buildings on it prior to purchase.
To get a building permit, please follow the steps down below:
1: Please contact a judge via the Town Hall hotline or meet with one at the front desk. They will take you back into their office once you can meet with them
2: The judge will ask for your IGN, RP-Name, DOB, Current Age, Place of Employment, and Place of Living, how much you paid for the land, where the land is located, and how big the land is. Please be prepared to share all this information, if you do not have this information ready you will have to meet with the a judge at a later time, as they cannot assist you until you have all the necessary information.
3: The judge will then ask you to provide the layout plans of what you wish to build. You can either describe what you are building or you can show it via screenshots of it in another world, drawings, etc. Please be prepared to share the exact size (LxWxH) of the building you wish to make, all rooms, etc.
4: If accepted you can begin building your set build right away. If denied you must come back with a different build plan than the one prior.
Keep in mind, you must stick to the build plan you showed and got signed/approved by the judge. Failure to do so will result in punishment such as removal of the building, arrest, or more.
Players can write up their own contracts whenever, however for it to become legally bound the contract needs to be looked over by a judge and approved/signed by them. If a contract is not signed by a judge, it is not legally bound making it so if a player breaks the contract, they cannot be punished for breaking the rules of the contract. At least, not in a legal setting. This means if the contract is not signed and approved by a judge, you cannot:
Charge/Fine the other player any sort of money for breaking the contract
Confiscate or take any of the player's items/property for breaking the contract
Suing the player for breaking the contract
and more. Hence why it is so important to get all contracts legally bound by a judge. The players signing the contract do not need to be present for this process, but the owner/creator of the contract does. Once the contract is approved by a judge, anyone who signs their full name is legally bound to it and must follow the rules that are in the contract at all times. Breaking a legally bound contract can lead to many different punishments, but it's up to the creator/owner of the contract to decide the punishment. The punishment must be mentioned in the contract so players know what will happen if they do break it.
Once the contract is signed by a judge, the rules of the contract cannot be changed under any circumstance. The judge will create a copy of the original contract they signed and approved so that they have a reference of what the contract looked like when they approved it in the case of the owner/creator editing it. If the owner/creator does edit the contract, it instantly becomes not legally bound and the contract will no longer be valid. Even if its a small spelling error, you cannot change it without a judge re-approving it
Please follow the steps down below to get a contract legally set up:
1: Contact a judge via the Town Hall hotline or meet with one at the front desk. They will take you back into their office once you can meet with them.
2: The judge will ask for your IGN, RP-Name, DOB, Current Age, Place of Employment, and Place of Living.
3: They will then ask you to provide a link to the contract or IC item. All contracts should be written either on Google Docs or a book ICLY. However, Google Docs is better as it is easier to read through, easier to contain more text, easier to attach screenshots, etc.
4: The judge will look over the contract to ensure the rules are reasonable, that all punishments for breaking the contract are listed, and such. Afterward, the judge will either approve or deny it.
5: If accepted, the owner/creator will be asked to also sign the contract.
Players sometimes may end up wanting to adopt another player under certain circumstances. In these situations, if the player wants full legal custody over the child, they will have to go through the adoption process which requires a judge. There are a few rules for adoption, please be sure to follow them prior to adopting a child
1: If you wish to adopt someone, the waiting child (child you want to adopt) has to be under the age of 21.
2: You cannot have been arrested for a felony charge in the last 3 OOC months if you wish to adopt a child. The government wants the child to be in a safe environment and space, and being arrested and charged of a felony in the last 3 OOC months months tells he government that you may not be able to provide that safe space. Misdemeanors can be ok. But it’s up the judge to determine if the environment is still considered safe even if the adopter was arrested for a misdemeanor in the last 3 OOC months.
3: You cannot be homeless. As mentioned above, the government needs to know that the child will be in a safe and comfortable environment. This means the adopter’s need to have some form of residency so that the child can have a place to life/stay.
4: You must have a form of income. As mentioned again, the government needs to know the child will be in a safe and comfortable environment. If you are unable to even provide for yourself money-wise, you cannot be trusted to provide for yourself and another person. Your income needs to be high enough to where the government can know you can pay for the basic necessities (food, water, place of living).
5: The adopter(s) must be above the age of 25.
6: There can only be up to two adopter(s) per set of adoption
7: Players can only adopt up to 3 kids every 6 OOC months. Being able to adopt a maximum of up to 6 children in total
8: You cannot adopt a player if the player's birth parents are present in their life. If they haven't been present for 1 OOC month, then you can adopt the player. If the birth parents are not providing a safe environment for the child. You can go to a judge and request a child safety check. You will need evidence for this to work, but if you do provide evidence a judge will send an police officer to investigate the birth parent's environment. This includes checking the birth parents' home, checking their place of employment, questioning the child about the situation, etc. The Head of Public Safety will be the one to determine if the environment meets standards or not
Legally adopting another player means they will become the adopter(s) legal child. This means in some cases, the adopter will be contacted instead of the birth parents. Examples include if the adoptee is injured EMS will contact the adopter(s) instead of the birth parents, if the adoptee is detained they can request the adopter(s) to sit with them during interrogation/questioning, etc. It has it's benefits but it also means the adopter(s) become legally responsible for the child. This does mean in some cases, if the child is injured or put into any bad situations the adopter(s) may be held responsible.
The government has a right to revoke the adoption if at any point they feel the environment that the adopter(s) are providing for the adoptee becomes unsafe. Examples include:
Adopter(s) get arrested for a felony charge while the adoptee is under their care
Adopter(s) losing their place of living and becoming homeless leaving the adoptee also homeless
Adopter(s) are under investigation for suspicious criminal activity (i.e. the police department has some proof suspecting the adopter(s) work for a gang)
Police illegal items in the adopter(s) place of living where the adoptee lives
The adoptee is arrested for any felony crime and investigation shows the adopter(s) may have played a part in it
and more. All of the examples listed above are reasons why an Judge can revoke an adoption Which if this happens, the adopter(s) will be blacklisted from adopting anyone again for the next 3 OOC months. After those 3 months, if their life has improved ICLY, they can attempt to adopt again.
When it comes to adopting, there are a few steps you need to follow. These are listed below:
1: Please contact a judge via the Town Hall hotline or meet with one at the front desk. They will take you back into their office once you can meet with them. Please be prepared. All adopter(s) must be present, alongside the waiting child (adoptee) must be present too
2: The judge will ask for the adopter(s) IGN, RP-Name, DOB, Current Age, Place of Employment, and Place of Living. Alongside they will also ask the waiting child these same questions
3: At this point the waiting child will be asked to step out of the office so that the judge and adopter(s) can talk in private. At this point, the Judge will ask the adopter(s) why they wish to adopt the waiting child, how they met the waiting child, how long have they known the waiting child, their current relationship with the waiting child, and if they truly are sure about going through with this
4: Once the adopter(s) answer all questions, the adopter(s) will be asked to step out of the officer and the waiting child will be asked to step in so that the judge can speak to the waiting child in private. The judge will ask the waiting child how they know the adopter(s), how long have the adopter(s) been in their life, their current relationship with the adopter(s), and if the adoptee feels they will be a good fit/parent to them.
5: Once all questions are answered, all players will be brought back into the office where the judge will ask all players (adopter/s and the waiting child) to sign a document that gives consent to the government to undergo a safety check to ensure the adopter(s) environment is a safe place of living for the waiting child. If the adopter(s) or waiting child refuses to sign it, the government will be unable to legally check if the adopter is capable of taking care of the child, meaning the government cannot let you legally adopt the child
6: Once the document is signed, the judge will get in contact with the Head of Public Safety and Police Officer, which will go and check the adopter(s) place of living and employment. This does mean PD will go into the adopter(s) place of living and check all chests/barrels/storage to ensure there are no weapons, check all rooms to ensure there are no secret rooms which could have affiliation with gangs, etc. The head of public safety will also be there to ensure the place of living is considered a safe environment. As mentioned. They also check the place of employment to get employee’s views on the adopter(s) to ensure everyone is in agreement that the adopter(s) are good people capable of providing a safe living environment for the waiting child. Police will also run background checks on the adopter(s), and more .
This process can take a few days to complete. If at any point the adopter(s) don’t meet the requirements and PD finds stuff illegal in the apartment, or the head of public safety feels it isn’t safe, the adoption process will be stopped and the adopter(s) will be denied. If more than one person is attempting to adopt the same waiting child(s), both adopter(s) will be investigated.
7: If PD finds nothing, and the Head of Public Safety determines the adopter(s) living environment is safe enough for a child, the judge will get back in contact with the adopter(s) and the waiting child, meet again with them, and go over the adoption papers one final time to ensure all party members know what they are getting into. If all party members agree, they will sign the documents and finalize the adoption!
With all that being said and done. Please keep in mind that adoptions last forever unless the adoption is revoked by a judge. At any point, any player can report the adopter(s) or birth parents to a judge if they feel the environment the child is living is in unsafe. Please understand proof must be provided for an investigation to begin. If proof is provided, as mentioned in rule #8 the judge will get in contact with police officer and the Head of Public Safety where they will investigate the adopter(s) homes, work environment, and even potentially detain them for questioning. This also means the child will also be detained for questioning where officers will question the child to confirm if they are happy in the living situation.
If it is determined the environment is NOT safe. The birth parents or adopter(s) will lose legal custody of their child. They will not be able to regain custody of the said child or adopt another child for 3 OOC months, and only after that time, they can attempt to gain custody of their child or adopt another. If it is determined the environment IS safe, they get to keep the child.
All players must go through this process. Even if you're a judge you will have to contact another judge and go through the same process. If you're the Head of Public Safety you will not be allowed to be present while PD checks your home and the Mayor or Deputy Mayor will be the one to determine if the environment is safe enough.
Written by Zach