Interaction Rules
Harm Motive
Every player has general motive to cause minor/major harm to another player unless they are in a Safe Zone
Minor Harm Examples : Punches, Broken bones, Shallow injuries, Small weapon attacks
Major Harm Examples : Stabbings, Large weapon attacks, Fatal injuries, or anything life-threatening
Kill Permissions
A player must have motive before attempting to kill another player. The motive aligns with the following :
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Threatened with a deadly weapon
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Caused major harm or near death experience from another player (e.g major blood lost)
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OOC consent
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Sabotaging another player
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Raiding an business
Recovery RP
RecoveryRP is when a player obtains an injury that is considered major harm, To treat these injuries you must visit the clinic to continue within the event.
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RecoveryRP has a time limit of 3 OOC minutes within the clinic after the procedure is done
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If no RecoveryRP is initiated based on the injury, the character must exit the scenario or bleed out
No matter the injuries extent, it will be tended to within the clinic and the character will be suitable enough for release.
HOWEVER, If the clinic refuses your character any medical help and/or services, your character will be forced to visit another Safe Zone and/or property for temporary medical treatment through a Med-Kit.
The following applies to injuries that follow the theme of open and/or fatal wounds :
(e.g. A character is punched in the nose, resulting in a broken and bloody nose. Despite the broken bone, this is not considered fatal and/or in need of immediate medical services)
(e.g. A character gets stabbed within the stomach during a fight, causing an open wound. This is considered a fatal/open wound, needing immediate medical care before bleeding out)
Bleed out Timer
Bleed out timers only start when your character is denied medical treatment and/or services.
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If another wound is obtained during an active paused bleed out timer then your character will die.
Death clause
A character is considered dead if the following happens. . .
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Three counts of major harm, minor harm or a combination equal to 3 separate injuries.
After the 3rd injury, the character will
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Bleed out
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Suffer brain damage
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Organ shut down due to fatal injuries
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Anything that relates to gained injuries
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A character gains a open/fatal wound but doesn't get medical treatment within the 15 OOC minute time limit
Characters who die outside of Safe Zones are allowed to stay 'dead' for 5 OOC minutes before switching to another character.
Kidnapping Permissions
Kidnappings are permitted but only through OOC consent from the targeted player
The kidnapped player must have opportunities for interaction and escape.
Looting Rules
No mugging/looting weapons
Once a player has been given weaponry by a team member, these items cannot be forcibly stolen or mugged by other players.
Character death reset
Characters' bodily harm or/and deaths will not be counted after the servers reset.
Switching Characters
If a player's character dies during the purge, they can continue participating by switching to another character. This character must be different from the previous one, no dupes.
a. A players given items (e.g weapons) will transfer over to that character
Combat Harm & Guidelines
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All combat must adhere to the Echoes Rules.
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Avoid power-gaming (Unrealistic actions or/and ignoring the consequences).
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Ensure each player has an opportunity to respond in combat scenarios.
General Guidelines
To approach any civilians and/or purge members to start combat, you must roll. If the opposing player wins the roll, their character must automatically flee the situation.
Injury roleplay guidelines
1. Realistic Reactions to Injuries
Injuries and harm must be roleplayed realistically with appropriate responses to wounds
(e.g. A character who was stabbed cannot act unharmed during and/or after combat).
(e.g. Running and/or fighting while gravely injured should be limited to short bursts).
2. Multiple limbs cannot be cut within one combat scenario from other players. If you sever a player’s limb you are not allowed to take it.
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If your character's limb has been severed you automatically pick it up and must take it to the clinic with you.
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Combat and injuries should focus on the events realism and purpose, not violence.
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In the scenario of severing a limb, the character must already be knocked out.
3. Knockout Time for Bloodshed
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Any character who sheds blood during a fight (major harm) will be knocked out for 5 OOC minutes before regaining consciousness
Combat for injured players
1. No Double Attacks
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If you injure another player to a K.O or ground them due to injuries, you are not allowed to attack them again until recovery time ends. (5 OOC minutes)
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Injured players must be given a fair chance to tend to their wounds or wait for the recovery time to expire before re-engaging in combat with the same opponent unless OOC consent of both parties are given.
2. Injured Player Actions
While knocked out due to receiving minor or major harm, players can choose to do the following after regaining consciousness :
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Tend to their wounds (e.g bandaging or applying first aid with the proper IC supplies.)
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Wait out the recovery period (5 OOC minutes) before re-entering combat with the same or another player.
Injured players who can recover (sustained minor injury) can choose to flee or resume combat within the time limit although they must roleplay their injuries realistically. (e.g slower movement, inability to use injured limbs).
Permitted actions after combat
Players who injure or kill another character are required to leave the character's body immediately.
Prohibited actions
- No causing additional body harm to an already injured, unconscious or dead player.
- No looting items, weapons, etc., from the player in question.
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Players are granted the opportunity to take a weapon from another player during combat to use. Once combat is over, the player must RETURN said weapon to unconscious or injured player to avoid ‘mugging’.
(e.g. Player A has a bat while Player B is weaponless during a fight. Within combat, Player B takes the weapon from Player A to successfully knock them out. When exiting combat and/when the fight is over, Player B dropped the bat and fled.)
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No lingering in the immediate area to camp the injured, unconscious player, or await a witness to stumble upon
The ‘Attacking’ players are encouraged to leave the area after combat to give the injured player space to roleplay through K.O timer to either RecoveryRP or exit the scenario.
Interacting with Unconscious or Deceased Players
Players who come across an unconscious player can. .
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Check the players pulse, injuries, or anything realistic in the scenario.
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Bring the unconscious player to the clinic for potential recovery.
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Ignore/walk away and leave them as is for their own protection.
Players who come across a deceased player can. . .
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Check the players pulse, injuries, or anything realistic in the scenario.
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Must leave the body once discovered the player is already deceased | Exiting the area.
The following actions are prohibited :
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No additional attacks to the body (e.g desecrating or mutilating a corpse).
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No interfering with a player's deceased body such as moving it unless it's given with OOC consent (e.g. moving a player's body from a populated area).
A player who is transporting another unconscious or injured player to get medical treatment will be granted temporary protection until they reach a property, safe zone and/or clinic. Do not abuse this
Last edited: about 1 month ago